import parole
from parole.colornames import colors
from parole.display import interpolateRGB
import pygame, random

import sim, main
from util import *
from dungeon import makeFloor, Room, TemplateRoom
import dungeon

template = \
"""
##################
######## #####S |#
####S|   #####| S#
### #### ###### ##
#| ##### ###### ##
#  S#### ##### ###
#S |####     |####
######## #########
##################
"""[1:]

legend = {
    'S':    dungeon.thingGenerator('monsters', 'ungoliantaki'),
            
    '|':    parole.map.MapObjectGenerator("", 
            lambda: sim.Obj('cobwebs', 10, parole.map.AsciiTile('|',
                colors['White']),
                blockMove=False, massNoun=True), clearFirst=False),

    '#':    dungeon.rockGenerator(colors['DimGray']),
}

floorColor1 = colors['SandyBrown']
floorColor2 = colors['SaddleBrown']
floorName = 'dirt floor'
mixture = 0.2

diggable = [
    (8,0), 
]


class SpiderBurrow(TemplateRoom):
    def __init__(self, pos):
        TemplateRoom.__init__(self, template, legend, diggable, pos,
                floorColor1, floorColor2, mixture, floorName)


roomClass = SpiderBurrow

